package sfsoftware.util;

import sfsoftware.util.graphics.Sprite;

public class Tile extends Sprite {

	private boolean walkable = true;
	
	public Tile(int destX, int destY, String texture, boolean isWalkable)
	{
		 super(destX, destY, texture);
		 walkable = isWalkable;
	}

	public boolean isWalkable()
	{
		return walkable;
	}
	
	public void setWalkable(boolean w)
	{
		walkable = w;
	}
		
}
